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AI Insights · Timothy · January 2022

Top 5 Celebrity Games in Central America During Q4 2021

In Q4 2021, the top 5 celebrity games in Central America showed varied performance in weekly downloads, revenue, and active users, with notable trends in each metric.

Top 5 Celebrity Games in Central America During Q4 2021

During Q4 2021, the top 5 celebrity games in Central America exhibited interesting trends in their performance metrics. Data from Sensor Tower provides an insightful look into the weekly downloads, revenue, and active users of these games on a unified platform. Here’s a detailed overview:

Idle Streamer — Tuber Life from WAZZAPPS GLOBAL LIMITED saw its weekly downloads fluctuate significantly, peaking at 23.2K in the week of October 25 and hitting a low of 4.5K in early December. The game's weekly revenue showed a steady increase towards the end of the quarter, reaching $74 in the final week of December. Weekly active users also varied, with a high of 47.6K in early November and a low of 18.5K in early December.

Vlogger Go Viral: Tycoon Game by Tapps Tecnologia da Informação Ltda. maintained relatively stable weekly downloads, with a notable spike to 8.9K in the last week of December. Its weekly revenue saw minor fluctuations, peaking at $82 at the start of the quarter and dropping to $10 in early December. Weekly active users remained stable, ending the quarter with a high of 15.9K in the final week.

Become a Celebrity from Lion Studios experienced a sharp increase in weekly downloads, reaching 19.7K in mid-November, before decreasing to around 3.7K by the end of December. The game's weekly revenue was modest, peaking at $35 in mid-November. Weekly active users followed a similar trend, peaking at 21.4K in mid-November before settling at 7.9K by the end of the year.

Fernanfloo by RHEI Creations Corp saw consistent weekly downloads, with an increase from 2.2K in early November to 5.1K by the end of December. The weekly revenue for this game remained relatively low, with a peak of $91 at the start of the quarter. Weekly active users showed a steady trend, closing the quarter at 13.1K.

BTS WORLD from Netmarble Corporation demonstrated strong performance with a steady increase in weekly downloads, peaking at 4.2K in the final week of December. The game’s weekly revenue varied, reaching as high as $1K in early October and ending the quarter at $521. Weekly active users remained robust, peaking at 23.8K in the last week of December.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022